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Empires of teh undergrowth
Empires of teh undergrowth











empires of teh undergrowth

I’m going to throw out a huge disclaimer since these levels are covered on insane difficulty. Generally marks need to be fulfilled before dawn/dusk on specific days. I do not recommend time keeping, if a run isn’t going to work out, the game has plenty of ways to let you know.

empires of teh undergrowth

For example, if I say one mark is collecting x food or having x ants at a specific event, that usually needs to be fulfilled for the run to be worth continuing.

  • Marks are specific tasks in time based play that must be fulfilled for further play to be justified.
  • Markers are pheromone markers, and will be addressed as M1, M2, etc.
  • If they require specific tactics, I will address them directly (Tiger Beetles, Adult Coach Horse, etc.)
  • Insects used for food are Critters aggressive insects, when referred to generally, are Ads.
  • empires of teh undergrowth

    The 7 starting workers are the crown workers.These are usually the size nurseries I prefer. Nurseries and other room types are usually built in Hexes (not the curse) where a 3×3 Hex is a hexagonal room with side lengths of 3, or 19 total tiles.New colony expansions, usually with new creatures inside, are Rooms.Throughout this guide I may refer to some mechanics/entities as the following:













    Empires of teh undergrowth